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In behavioral psychology, reinforcement refers to consequences ... but in the behavioral theory, reinforcement is defined by an increased probability of a response ...
Of the concepts and procedures described in this article, a few of the most salient are the following: (a) availability of primary reinforcement (e.g. a bag of dog yummies); (b) the use of secondary reinforcement, (e.g. sounding a clicker immediately after a desired response, then giving yummy); (c) contingency, assuring that reinforcement (e.g ...
In addition to being an antecedent to industriousness, effort is the foremost consequence of learned industriousness theory. As predicted by the theory, multiple experimental studies have demonstrated increased effort when paired with reinforcement. Pierce, Cameron, Banko, and So conducted two studies in directly testing Eisenberger's theory.
Just as "reward" was commonly used to alter behavior long before "reinforcement" was studied experimentally, the Premack principle has long been informally understood and used in a wide variety of circumstances. An example is a mother who says, "You have to finish your vegetables (low frequency) before you can eat any ice cream (high frequency)."
Reinforcement is more likely to influence behavior if given shortly after the response is emitted. The longer people have to wait for a reward, the less effect and the less they will learn. This is the principle of delay discounting. Immediate token reinforcement can bridge later reinforcement. [7]
Behavioral momentum is a theory in quantitative analysis of behavior and is a behavioral metaphor based on physical momentum.It describes the general relation between resistance to change (persistence of behavior) and the rate of reinforcement obtained in a given situation.
Shaping is a conditioning paradigm used primarily in the experimental analysis of behavior.The method used is differential reinforcement of successive approximations.It was introduced by B. F. Skinner [1] with pigeons and extended to dogs, dolphins, humans and other species.
While similar to reinforcement, punishment's goal is to decrease behaviors while reinforcement's goal is to increase behaviors. Different kinds of stimuli exist as well. Rewarding stimuli are considered pleasant; however, aversive stimuli are considered unpleasant. There are also two types of punishers: Primary and secondary punishers.