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Silent Hunter II was first announced in 1999, [8] and originally developed by Aeon Electronic Entertainment, the developers of Silent Hunter, but they had to leave the project unfinished, and Ultimation Inc. finished it. After considerable delays it was released in November 2001 after three years of work.
Bug fix patch [98] Silent Hill 2 'Enhanced Edition' rehaul, including bug fixes, enhanced and remade graphic assets, full widescreen support, HD cutscenes, and numerous modern improvements [99] Silent Hunter II / Destroyer Command: Bug fix patch (Ubisoft endorsed with source code) [16] [100] [101] [102] Star Ocean: Fan translation [12]
PlayStation has given fans a promising update on its Silent Hill 2 and Metal Gear Solid 3 remakes.
The Silent Hill HD Collection features 720p resolution, a 16:9 aspect ratio, a frame rate of 30 frames per second, achievements for Xbox Live, and trophies for PlayStation Network. [5] [6] A comparison of the original PlayStation 2 version of Silent Hill 2 (right) and its remastered PlayStation 3 port before the patch (left)
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Also, the Subsim Fix My 688(I) Campaign [5] begins, designed to urge EA/Sonalysts into producing a no-cheat patch for Jane's 688(I). [6] 2002 - Subsim works with Ubisoft producer Carl Norman to initiate a broad reaching mod that will convert Silent Hunter II and Destroyer Command from the original
SILENT HILL ZERO ORIGINAL SOUNDTRACKS: January 25, 2008: 1:05:54: Konami Digital Entertainment [citation needed] SILENT HILL HOMECOMING SOUNDTRACK: November 24, 2008: 1:10:01: Konami Digital Entertainment [citation needed] SILENT HILL SHATTERED MEMORIES SOUNDTRACK: December 8, 2009: 54:41: Konami Digital Entertainment [citation needed] SILENT ...
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