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  2. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. [1] Some of their games include SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Infiniminer (2009) inspired the creation of Minecraft.

  3. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  5. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    It is also the main influence on the Etoys educational programming environment and language, which is essentially a Logo variant written in Squeak (itself a variant of Smalltalk). Logo influenced the procedure/method model in AgentSheets and AgentCubes to program agents similar to the notion of a turtle in Logo. Logo provided the underlying ...

  6. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  7. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Brainfuck - Wikipedia

    en.wikipedia.org/wiki/Brainfuck

    A brainfuck program is a sequence of these commands, possibly interspersed with other characters (which are ignored). The commands are executed sequentially, with some exceptions: an instruction pointer begins at the first command, and each command it points to is executed, after which it normally moves forward to the next command.

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