Search results
Results from the WOW.Com Content Network
The Legend of Zelda: Twilight Princess [b] is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii.Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. [4]
Twilight Princess aimed to provide a stark contrast to the cartoonish style of The Wind Waker, presenting a game world drained of colour and a story with a more mature tone. [63] A direct sequel to The Wind Waker, Phantom Hourglass, was released in 2007 for the Nintendo DS. It follows Link as he embarks on a journey to save his friend Tetra.
Zelda Wii may refer to three different video games in The Legend of Zelda series for the Wii console: The Legend of Zelda: Twilight Princess, released in 2006; The Legend of Zelda: Skyward Sword, released in 2011; Link's Crossbow Training, a spinoff game in The Legend of Zelda series, released in 2007
2016 – Wii U Celebrates the 30th anniversary of The Legend of Zelda with the power of Link to turn into a wolf again. Also celebrates the 10th anniversary of The Legend of Zelda: Twilight Princess. Remaster / enhanced port of The Legend of Zelda: Twilight Princess featuring updated graphics and gameplay features. Developed by Tantalus Media.
A limited-edition console bundle that combines both a digital version of the game and the Deluxe Wii U console was released on September 20, 2013, in North America. The black console features a GamePad with a golden Hylian Crest and golden The Wind Waker -styled Hylian letters and symbols.
Midna [c] is the titular character of Twilight Princess. She is an imp-like creature and the princess of the Twili race, who serves as Link's companion and guide, like Navi in Ocarina of Time. She initially shows contempt for Link and uses him to further her own goals, but over time grows to like him as she helps him on his quest, as they share ...
The backpack, which was later found with fake money from a Monopoly game inside following the shooting, appears to be an older version of an Everyday Backpack made by San Francisco-based Peak ...
Development took around five years, beginning after the release of Twilight Princess in 2006. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players.