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Ghosts 'n Goblins, known as Makaimura (Japanese: 魔界村, lit. "Demon World Village") in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and it has been ported to numerous home platforms. It was a major commercial success across arcades and home ...
Ghosts 'n Goblins, known in Japan as Makaimura (Japanese: 魔界村, lit."Demon World Village"), is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom.
Ghosts 'n Goblins: Resurrection was released to celebrate the franchise's 35th anniversary. A resurgence of players' interest in games featuring gameplay similar to that of Ghosts 'n Goblins also motivated Capcom to greenlight the game. [4] [5] The game was designed and directed by Ghosts 'n Goblins series creator Tokuro Fujiwara. [6]
Ultimate Ghosts 'n Goblins [a] is a video game in Capcom's Ghosts 'n Goblins series, developed by Tose and published by Capcom.It was released for the PlayStation Portable on August 3, 2006, in Japan and August 29, 2006, in North America.
They are the first games in the series to offer a choice of playable characters in addition to the series standard, Arthur. Similar to Ultimate Ghosts 'n Goblins they employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games. [2]
The Game Boy Advance version, titled Super Ghouls 'n Ghosts in North America and Europe and Chō Makaimura R in Japan, features an "Arrange Mode" that enables the player to choose from redesigned levels and bosses based on Ghosts 'n Goblins and Ghouls 'n Ghosts, depending on success in keeping the bronze armor, or a higher difficulty tier of ...
Maximo: Ghosts to Glory, known in Japan, Korea, Europe and Australia as Maximo (マキシモ, Makishimo), is a 3D hack and slash platform video game developed by Capcom for the PlayStation 2. The game is based on the Ghosts 'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita .
Sharing similar gameplay to its predecessors, Makaimura also shares enemies, weapons and backgrounds from the previous three games. Unique features include diverging paths between the second and fifth levels, swimming in water, and a level which requires the player to rotate the WonderSwan by 90 degrees as Arthur climbs and swings down a rope in a vertical shaft.
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