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  2. Lumosity - Wikipedia

    en.wikipedia.org/wiki/Lumosity

    The Commission found that Lumosity's marketing "preyed on consumers' fears about age-related cognitive decline, suggesting their games could stave off memory loss, dementia, and even Alzheimer's disease", without providing any scientific evidence to back its claims.

  3. 4 brain games to keep your mind sharp and improve memory ...

    www.aol.com/lifestyle/4-brain-games-keep-mind...

    4 brain games that help boost memory Flexing your memory “muscles” and strategizing with these activities can actually make a difference, especially when they’re practiced consistently over ...

  4. Brain training - Wikipedia

    en.wikipedia.org/wiki/Brain_training

    The FTC found that Lumosity's marketing "preyed on consumers' fears about age-related cognitive decline, suggesting their games could stave off memory loss, dementia, and even Alzheimer's disease", without providing any scientific evidence to back its claims.

  5. Why getting more deep sleep may help improve memory - AOL

    www.aol.com/why-getting-more-deep-sleep...

    A new study offers an explanation as to how deep sleep — also known as slow wave sleep — helps support the formation of memories in the brain, which could help with preventing dementia.

  6. These Popular Games Can Lower Your Dementia Risk, Study Finds

    www.aol.com/popular-games-lower-dementia-risk...

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  7. Brain Age: Train Your Brain in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age:_Train_Your_Brain...

    At the end of the Brain Age Check, the game reports on the player's "brain age", a theoretical assessment of the age of the player's brain. The higher the brain age, the worse the player performed. The best possible score is 20 and the worst 80, according with Kawashima's theory that the brain stops developing at 20.

  8. Scientists Say You Don't Have to Go to the Gym to Improve ...

    www.aol.com/scientists-dont-gym-improve-memory...

    What's more, this immediate brain health benefit was observed regardless of whether the activities were high intensity (think running or jogging) or lower intensity (like walking or household chores).

  9. Dr Kawashima's Brain Training for Nintendo Switch - Wikipedia

    en.wikipedia.org/wiki/Dr_Kawashima's_Brain...

    Dr Kawashima's Brain Training for Nintendo Switch [a] is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima , whose avatar guides the player through the game.

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