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  2. Compile-time function execution - Wikipedia

    en.wikipedia.org/wiki/Compile-time_function...

    The Metacode extension to C++ (Vandevoorde 2003) [1] was an early experimental system to allow compile-time function evaluation (CTFE) and code injection as an improved syntax for C++ template metaprogramming. In earlier versions of C++, template metaprogramming is often used to compute values at compile time, such as:

  3. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    The C date and time functions are a group of functions in the standard library of the C programming language implementing date and time manipulation operations. [1] They provide support for time acquisition, conversion between date formats, and formatted output to strings.

  4. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    Starting with Visual C++ 2005, the CRT uses a 64-bit time_t unless the _USE_32BIT_TIME_T preprocessor macro is defined. [36] However, the Windows API itself is unaffected by the year 2038 bug, as Windows internally tracks time as the number of 100-nanosecond intervals since 1 January 1601 in a 64-bit signed integer, which will not overflow ...

  5. Compile time - Wikipedia

    en.wikipedia.org/wiki/Compile_time

    Most compilers have at least the following compiler phases (which therefore occur at compile-time): syntax analysis, semantic analysis, and code generation.During optimization phases, constant expressions in the source code can also be evaluated at compile-time using compile-time execution, which reduces the constant expressions to a single value.

  6. Link time - Wikipedia

    en.wikipedia.org/wiki/Link_time

    In computer science, link time refers to the period of time, during the creation of a computer program, in which a linker is being applied to that program. [ 1 ] [ 2 ] [ 3 ] Link time occurs after compile time and before runtime (when a program is executed ).

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Time travel debugging - Wikipedia

    en.wikipedia.org/wiki/Time_travel_debugging

    Time travel debugging or time traveling debugging is the process of stepping back in time through source code to understand what is happening during execution of a computer program. [1] Typically, debugging and debuggers , tools that assist a user with the process of debugging, allow users to pause the execution of running software and inspect ...

  9. Template metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Template_metaprogramming

    A macro is a piece of code that executes at compile time and either performs textual manipulation of code to-be compiled (e.g. C++ macros) or manipulates the abstract syntax tree being produced by the compiler (e.g. Rust or Lisp macros). Textual macros are notably more independent of the syntax of the language being manipulated, as they merely ...