Search results
Results from the WOW.Com Content Network
Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices.
Compression artifacts may intentionally be used as a visual style, sometimes known as "glitch art". Rosa Menkman's glitch art makes use of compression artifacts, [16] particularly the discrete cosine transform blocks (DCT blocks) found in most digital media data compression formats such as JPEG digital images and MP3 digital audio. [2]
The following is a list of Glitch artists working in various media. Glitch artists make art based on errors and faults. Glitch artists make art based on errors and faults. Contents:
A Zalgo-text effect applied to the words "ZALGO TEXT" Zalgo text, also known as cursed text or glitch text, is digital text that has been modified with numerous combining characters, Unicode symbols used to add diacritics above or below letters, to appear frightening or glitchy.
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.
Memory: This VST effect allows you to vary length of a delay buffer (on beat) [24] Glitch: This audio manipulation plugin splices sound into defined patterns. However, because of its range of effects, it is recommended either for the very patient or the more experienced user. [25]
A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending , as well as among players of video games .
Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.