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  2. Grammy Award for Best Immersive Audio Album - Wikipedia

    en.wikipedia.org/wiki/Grammy_Award_for_Best...

    The category was renamed Best Immersive Audio Album for the 2019 Grammy season. [1] According to NARAS, "driven by the technological side of music evolution, the Best Surround Sound Album category [was] renamed Best Immersive Audio Album. The same goes for the Field to which it belongs.

  3. Spatial music - Wikipedia

    en.wikipedia.org/wiki/Spatial_music

    Spatial music is composed music that intentionally exploits sound localization. Though present in Western music from biblical times in the form of the antiphon , as a component specific to new musical techniques the concept of spatial music ( Raummusik , usually translated as " space music ") was introduced as early as 1928 in Germany.

  4. Category : Grammy Award for Best Immersive Audio Album

    en.wikipedia.org/wiki/Category:Grammy_Award_for...

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  5. I Tested Apple Music vs. Spotify, and Here’s My Final Verdict

    www.aol.com/tested-apple-music-vs-spotify...

    Impressive enhanced surround sound quality for a more immersive listening experience. Large music catalogue with over 100 million songs. ... Apple Music users can enjoy “Spatial Audio, ...

  6. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  7. Auro-3D - Wikipedia

    en.wikipedia.org/wiki/Auro-3D

    In October 2010, at the Spatial Audio Convention in Tokyo, the cinematic formats Auro 11.1 and Auro 13.1 as well as the Auro-Codec and Creative Tool Suite were launched. In 2011 a partnership was struck with the Belgian display hardware manufacturer Barco to incorporate Auro-3D in their cinema hardware setup, and in the same year the first ...

  8. David M. Greenberg - Wikipedia

    en.wikipedia.org/wiki/David_M._Greenberg

    The social neuroscience of music: Understanding the social brain through human song. The American Psychologist, 76(7), 1172–1185. Greenberg, D. M., Bodner, E., Shrira, A., & Fricke K. R. (2021). Decreasing stress through a spatial audio and immersive 3D environment: A pilot study with implications for clinical and medical settings.

  9. Wave field synthesis - Wikipedia

    en.wikipedia.org/wiki/Wave_field_synthesis

    Wave field synthesis (WFS) is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a large number of individually driven loudspeakers from elementary waves. Such wavefronts seem to originate from a virtual starting point, the virtual sound source.