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The category was renamed Best Immersive Audio Album for the 2019 Grammy season. [1] According to NARAS, "driven by the technological side of music evolution, the Best Surround Sound Album category [was] renamed Best Immersive Audio Album. The same goes for the Field to which it belongs.
Spatial music is composed music that intentionally exploits sound localization. Though present in Western music from biblical times in the form of the antiphon , as a component specific to new musical techniques the concept of spatial music ( Raummusik , usually translated as " space music ") was introduced as early as 1928 in Germany.
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Impressive enhanced surround sound quality for a more immersive listening experience. Large music catalogue with over 100 million songs. ... Apple Music users can enjoy “Spatial Audio, ...
3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.
In October 2010, at the Spatial Audio Convention in Tokyo, the cinematic formats Auro 11.1 and Auro 13.1 as well as the Auro-Codec and Creative Tool Suite were launched. In 2011 a partnership was struck with the Belgian display hardware manufacturer Barco to incorporate Auro-3D in their cinema hardware setup, and in the same year the first ...
The social neuroscience of music: Understanding the social brain through human song. The American Psychologist, 76(7), 1172–1185. Greenberg, D. M., Bodner, E., Shrira, A., & Fricke K. R. (2021). Decreasing stress through a spatial audio and immersive 3D environment: A pilot study with implications for clinical and medical settings.
Wave field synthesis (WFS) is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a large number of individually driven loudspeakers from elementary waves. Such wavefronts seem to originate from a virtual starting point, the virtual sound source.