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Common techniques include Simplex noise, fractals, or the diamond-square algorithm, which can generate 2-dimensional heightmaps. A version of scenery generator can be very simplistic. Using a diamond-square algorithm with some extra steps involving fractals an algorithm for random generation of terrain can be made with only 120 lines of code.
A commercial version of the software is also available and is capable of creating larger terrains, renders with higher image resolution, larger terrain files, and better post-render anti-aliasing than the freeware version. The terrain is generated from a two-dimensional heightmap. The program contains facilities for importing and exporting ...
Mighty Empires was a board game published by Games Workshop.It was intended to add a strategic layer to Warhammer Fantasy Battle giving rise to campaigns where the results of one battle would affect later battles, although the game included simple point based rules if the players did not have Warhammer Fantasy Battle or were unwilling to play out each battle.
MojoWorld Generator – a defunct landscape generator for Windows; openPlaG – creates fractals by plotting simple functions; Picogen - a cross platform open source terrain generator; Sterling – freeware software for Windows; Terragen – a fractal terrain generator that can render animations for Windows and Mac OS X
Scorched 3D v1.0 terrain generator. The first build was created in April 2001 by lead developer Gavin Camp. The inspiration behind Scorched 3D was revealed in an interview with him on The O'Reilly Network: Scorched Earth was an institution for me and my friends at university. On many nights we would play the game while drinking — though it is ...
VistaPro is 3D scenery generator for the Amiga, Macintosh, MS-DOS, and Microsoft Windows.It was written by John Hinkley as the follow-up to the initial version, Vista. [1] [2] The about box describes it as "a 3-D landscape generator and projector capable of accurately displaying real-world and fractal landscapes."
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Heightmaps are an ideal way to store digital terrain elevations; compared to a regular polygonal mesh, they require substantially less memory for a given level of detail. Most modern 3D computer modelling programs are capable of using data from heightmaps in the form of bump , normal , or displacement maps to quickly and precisely create ...