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  2. Language primitive - Wikipedia

    en.wikipedia.org/wiki/Language_primitive

    In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    In computer science, primitive data types are a set of basic data types from which all other data types are constructed. [1] Specifically it often refers to the limited set of data representations in use by a particular processor , which all compiled programs must use.

  4. Data type - Wikipedia

    en.wikipedia.org/wiki/Data_type

    Primitive data types or built-in data types are types that are built-in to a language implementation. User-defined data types are non-primitive types. For example, Java's numeric types are primitive, while classes are user-defined. A value of an atomic type is a single data item that cannot be broken into component parts.

  5. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  6. Orthogonality (programming) - Wikipedia

    en.wikipedia.org/wiki/Orthogonality_(programming)

    Orthogonality in a programming language means that a relatively small set of primitive constructs can be combined in a relatively small number of ways to build the control and data structures of the language. [2] It is associated with simplicity; the more orthogonal the design, the fewer exceptions.

  7. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    A symbol in computer programming is a primitive data type whose instances have a human-readable form. Symbols can be used as identifiers. In some programming languages, they are called atoms. [1] Uniqueness is enforced by holding them in a symbol table.

  8. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  9. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    An equivalent definition states that a partial recursive function is one that can be computed by a Turing machine. A total recursive function is a partial recursive function that is defined for every input. Every primitive recursive function is total recursive, but not all total recursive functions are primitive recursive.