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The entire campaign takes 80 turns, about 15–25 hours of gameplay. The game includes four shorter scenarios [1] that can be completed in a few hours. [2] The game comes with a 22" x 34" paper map of North Africa from El Agheila to El Alamein, an 8-page rulebook, and a cardstock sheet of 252 counters. [3]
The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. [1] [2] Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years."
The North African campaign of World War II took place in North Africa from 10 June 1940 to 13 May 1943, fought between the Allies and the Axis Powers.It included campaigns in the Libyan and Egyptian deserts (Western Desert campaign, Desert War), in Morocco and Algeria (Operation Torch), and in Tunisia (Tunisia campaign).
The Campaign for North Africa; Carrier (board game) Cauldron: Battle of Gazala, May 1942; Close Assault: A Man-to-Man Game of Squad Tactics and Command; Cobra: Game of the Normandy Breakout; Conflict of Heroes; Conflict of Heroes: Awakening the Bear! Conflict of Heroes: Storms of Steel; Coral Sea (wargame) Crescendo of Doom; Crimea (WWII game)
The Campaign for North Africa: Simulations Publications, Inc. ... Descent on Crete: 1978: The Desert Fox: 1981: S&T #87, 1981 El Alamein: Battles in North Africa ...
El Alamein: Battles in North Africa, 1942 is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates the final four months (July–October 1942) of the North African campaign during World War II.
The French Liberation Army (French: Armée française de la Libération, AFL) a reunified French Army, is created in 1943 when the Army of Africa (Armée d'Afrique) led by General Giraud is combined with the Free French Forces (Forces Françaises Libres) of General de Gaulle [8] Italian campaign (World War II) begins (1943 to 1945)
Afrika Korps was designed by Avalon Hill founder Charles S. Roberts and was published in 1964. Players immediately noted several issues with play balance, and a second edition with slightly revised rules was released in 1965. [3]