Search results
Results from the WOW.Com Content Network
A Character Large OBject (or CLOB) is part of the SQL:1999 standard data types. It is a collection of character data in a database management system , usually stored in a separate location that is referenced in the table itself.
Smallest addressable unit of the machine that can contain basic character set. It is an integer type. Actual type can be either signed or unsigned. It contains CHAR_BIT bits. [3] ≥8 %c [CHAR_MIN, CHAR_MAX] — signed char: Of the same size as char, but guaranteed to be signed. Capable of containing at least the [−127, +127] range. [3] [a ...
C character classification is a group of operations in the C standard library that test a character for membership in a particular class of characters; such as alphabetic, control, etc. Both single-byte, and wide characters are supported.
NATIONAL CHARACTER LARGE OBJECT(n [ K | M | G | T ]) (or NCLOB(n [ K | M | G | T ])): national character large object with a maximum size of n [ K | M | G | T ] characters For the CHARACTER LARGE OBJECT and NATIONAL CHARACTER LARGE OBJECT data types, the multipliers K (1 024), M (1 048 576), G (1 073 741 824) and T (1 099 511 627 776) can be ...
Large object may refer to: Binary large object , a collection of binary data stored as a single entity Character large object , a collection of character data in a database management system
In C++ pointers to non-static members of a class can be defined. If a class C has a member T a then &C::a is a pointer to the member a of type T C::*. This member can be an object or a function. [16] They can be used on the right-hand side of operators .* and ->* to access the corresponding member.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.