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  2. Character large object - Wikipedia

    en.wikipedia.org/wiki/Character_large_object

    A Character Large OBject (or CLOB) is part of the SQL:1999 standard data types. It is a collection of character data in a database management system , usually stored in a separate location that is referenced in the table itself.

  3. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Smallest addressable unit of the machine that can contain basic character set. It is an integer type. Actual type can be either signed or unsigned. It contains CHAR_BIT bits. [3] ≥8 %c [CHAR_MIN, CHAR_MAX] — signed char: Of the same size as char, but guaranteed to be signed. Capable of containing at least the [−127, +127] range. [3] [a ...

  4. C character classification - Wikipedia

    en.wikipedia.org/wiki/C_character_classification

    C character classification is a group of operations in the C standard library that test a character for membership in a particular class of characters; such as alphabetic, control, etc. Both single-byte, and wide characters are supported.

  5. SQL syntax - Wikipedia

    en.wikipedia.org/wiki/SQL_syntax

    NATIONAL CHARACTER LARGE OBJECT(n [ K | M | G | T ]) (or NCLOB(n [ K | M | G | T ])): national character large object with a maximum size of n [ K | M | G | T ] characters For the CHARACTER LARGE OBJECT and NATIONAL CHARACTER LARGE OBJECT data types, the multipliers K (1 024), M (1 048 576), G (1 073 741 824) and T (1 099 511 627 776) can be ...

  6. Large object - Wikipedia

    en.wikipedia.org/wiki/Large_object

    Large object may refer to: Binary large object , a collection of binary data stored as a single entity Character large object , a collection of character data in a database management system

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In C++ pointers to non-static members of a class can be defined. If a class C has a member T a then &C::a is a pointer to the member a of type T C::*. This member can be an object or a function. [16] They can be used on the right-hand side of operators .* and ->* to access the corresponding member.

  8. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.