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Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
All the RTX 30 GPUs are made using the 8 nm Samsung node. [37] Only the RTX 3090 and RTX 3090 Ti support 2-way NVLink. RTX 3050 feature limited 8 lanes for the PCIe 4.0 bus interface. All other cards support the full ×16 bandwidth. Double-precision performance of the Ampere chips are 1/64 of single-precision performance.
Additionally, it was revealed that the card was designed to access its memory as a 3.5 GB section, plus a 0.5 GB one, access to the latter being 7 times slower than the first one. [209] The company then went on to promise a specific driver modification to alleviate the performance issues produced by the cutbacks suffered by the card. [ 210 ]
As an RTX card, even the lowest tier 2060 6GB still has full DXR and DLSS support. Okay, sure, it won't be able to run the new DLSS 3 algorithm, but that's true of all RTX 20- and 30-series cards.
The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series, [9] the line started shipping on September 20, 2018, [10] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.
The RTX 3080 and RTX 3080 Ti with their respective 320W and 350W TDPs maintained 2-slot coolers while the 320W RTX 4080 has a 3-slot cooler on the Founders Edition and 4-slots on many AIB models. [100] It was reported that RTX 4080 sales were quite weak compared to the RTX 4090, which had shockingly sold out during its launch a month earlier. [103]
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The GeForce RTX, in the form of models 2080 and 2080 Ti, became the first consumer-oriented brand of graphics card that can perform ray tracing in real time, [41] and, in November 2018, Electronic Arts' Battlefield V became the first game to take advantage of its ray tracing capabilities, which it achieves via Microsoft's new API, DirectX ...