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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The performance discrepancies may be due to poor Nvidia driver optimizations for DirectX 12, or even hardware limitations of the card which was optimized for DirectX 11 serial execution; however, the exact cause remains unclear. [63] The performance improvements of DirectX 12 on the Xbox are not as substantial as on the PC. [64]

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.

  5. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  6. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing.

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    Optionally, an application using a Direct3D 10/11/12 interface and Direct3D 10/11/12 hardware may also specify a geometry shader. This shader takes as its input some vertices of a primitive (triangle/line/point) and uses this data to generate/degenerate (or tessellate ) additional primitives or to change the type of primitives, which are each ...

  8. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    Intel confirmed ASTC support has been removed from hardware starting with Alchemist and future Arc GPU microarchitectures will also not support it. [17] Arc Alchemist does not support SR-IOV [18] or Direct3D 9 natively, instead falling back on the D3D9On12 wrapper which translates Direct3D 9 calls to their Direct3D 12 equivalents. [19] [20] Arc ...

  9. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Render Pass, introducing render pass concept in Direct3D 12, adding new APIs to be run on existing drivers and allow user mode drivers to choose optimal rendering path without heavy CPU penalty. Meta-commands, adding preview support for DirectML, a high-performance, hardware-accelerated DirectX 12 library for machine learning. With Windows 10 ...