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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [1] [3] [6] to support both Direct3D 10.0 and 10.1 hardware. [3] [7] [8]

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    DirectX 7.0 (released in September, 1999) introduced the .dds texture format [28] and support for transform and lighting hardware acceleration [29] (first available on PC hardware with Nvidia's GeForce 256), as well as the ability to allocate vertex buffers in hardware memory. Hardware vertex buffers represent the first substantive improvement ...

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The performance discrepancies may be due to poor Nvidia driver optimizations for DirectX 12, or even hardware limitations of the card which was optimized for DirectX 11 serial execution; however, the exact cause remains unclear. [63] The performance improvements of DirectX 12 on the Xbox are not as substantial as on the PC. [64]

  5. The First Descendant - Wikipedia

    en.wikipedia.org/wiki/The_First_Descendant

    The Descendant can also be rewarded with items such as external components, reactors, and mods. [5] These items aid in Void Intercept Battles, boss battles involving Descendants fighting giant Colossi. These occur at the end of the story chapter and prepare the Descendant for the increase in stats necessary to progress to the next battle area. [5]

  6. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Render Pass, introducing render pass concept in Direct3D 12, adding new APIs to be run on existing drivers and allow user mode drivers to choose optimal rendering path without heavy CPU penalty. Meta-commands, adding preview support for DirectML, a high-performance, hardware-accelerated DirectX 12 library for machine learning. With Windows 10 ...

  7. ‘No one should have to be fighting cancer and insurance at ...

    www.aol.com/no-one-fighting-cancer-insurance...

    Diagnosed with leukemia three years ago, Tsoukalas, 26, was stunned to learn that her insurer’s coverage of the drug she needed came with a $13,000 monthly copay, which the recent college ...

  8. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...

  9. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    Nvidia Fermi and Kepler GPUs in the GeForce 600 series support the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1 path. [13] The following "Modern UI" Direct3D 11.1 features, however, are not supported: [14] [15]