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NBA Unrivaled uses realistic basketball mechanics, aiming to capture the pace, intensity, and tactics of real NBA games. Players can dribble, pass, shoot, and defend using intuitive controls that aim to replicate playing basketball on a real court. The game also features commentary and crowd reactions, enhancing the atmosphere and immersion ...
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [45] Roblox operates annual Easter egg hunts [51] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
NBA Hoopz is an arcade-style game and not meant to be realistic: players can jump twenty or thirty feet in the air, dunk the ball from 20 feet (6.1 m) away, and do otherwise physically impossible things. Fouls are only called on flagrant pushes, foul shots are rare (and only after a number of fouls are accumulated), and there is no out of bounds.
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Atari Basketball: 1979 Arcade: Atari, Inc. Atari: NBA Basketball: 1979 Intellivision: APh Technological Consulting Mattel: Basketball: 1982 Arcadia 2001 - -One on One: Dr. J vs. Larry Bird: 1983 Apple II Commodore 641984 Amiga1985 Mac Atari 78001987 Atari 8-bit TRS-80 Color Computer IBM PC: Eric Hammond: Electronic Arts: Super Basketball: 1984 ...
Noting that the game is more "in the tradition of NBA Jam" than a realistic basketball sim, he deemed it worth buying as a holdover until more solidly outstanding basketball games arrive on the PlayStation. [5]
Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports.
In 1980, Mattel's Basketball for the Intellivision was the first basketball video game to be licensed by the National Basketball Association (NBA). [26] On home computers, Microsoft's Olympic Decathlon (1980) was one of the first sports-related programs to mix game and simulation elements, and was an early example of an Olympic track-and-field ...
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