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Medical simulation, or more broadly, healthcare simulation, is a branch of simulation related to education and training in medical fields of various industries. Simulations can be held in the classroom, in situational environments, or in spaces built specifically for simulation practice. [ 1 ]
The term virtual patient is used to describe interactive computer simulations used in health care education [1] to train students on clinical processes such as making diagnoses and therapeutic decisions. [2] Virtual patients attempt to combine modern technologies and game-based learning to facilitate education, and complement real clinical ...
SPs can also serve as a "confederate" in a simulation to perform the roles of other clinicians within the care team. [4] SPs used for in situ simulation activities may require special training. [5] For teaching future healthcare professionals how to perform intimate examinations, a specially trained simulated patient may be used.
Roleplay simulation is an experiential learning method in which either amateur or professional roleplayers (also called interactors) improvise with learners as part of a simulated scenario. Roleplay is designed primarily to build first-person experience in a safe and supportive environment.
In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.
The Society for Simulation in Healthcare (SSH), formerly known as the Society for Medical Simulation is a non-profit organization founded in 2004 to advance the application of medical simulation in healthcare. [1] It serves as a resource for young professionals in their growth in medical education and administration. [2]
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A more recent articulation, "Revisiting the Six Stages of Skill Acquisition," authored by Stuart E. Dreyfus and B. Scot Rousse, appears in a volume exploring the relevance of the Skill Model: Teaching and Learning for Adult Skill Acquisition: Applying the Dreyfus and Dreyfus Model in Different Fields (2021). [3]
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