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A is now reflected or flipped along its vertical axis as symbol ⌽ visually indicates. A is now reflected using the [1] axis indicator or first dimension modifier. The result is that variable A has been reflected across the horizontal axis, instead of vertically. A is now reflected both vertically ⊖ and horizontally ⌽.
The second is a link to the article that details that symbol, using its Unicode standard name or common alias. (Holding the mouse pointer on the hyperlink will pop up a summary of the symbol's function.); The third gives symbols listed elsewhere in the table that are similar to it in meaning or appearance, or that may be confused with it;
The representation of a grammar is a set of syntax diagrams. Each diagram defines a "nonterminal" stage in a process. There is a main diagram which defines the language in the following way: to belong to the language, a word must describe a path in the main diagram.
In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.
English keywords are retained where C uses punctuation symbols – Pascal has and, or, and mod where C uses &&, ||, and % for example. However, C is more ALGOL-like than Pascal regarding (simple) declarations, retaining the type-name variable-name syntax. For example, C can accept declarations at the start of any block, not just the outer block ...
Pascal Sol was designed around 1983 by a French team to implement a Unix-like system named Sol. It was standard Pascal level-1 (with parameterized array bounds) but the definition allowed alternative keywords and predefined identifiers in French and the language included a few extensions to ease system programming (e.g. an equivalent to lseek ...
The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests.
The increment operator increases, and the decrement operator decreases, the value of its operand by 1. The operand must have an arithmetic or pointer data type, and must refer to a modifiable data object. Pointers values are increased (or decreased) by an amount that makes them point to the next (or previous) element adjacent in memory.