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The GeForce 600 series contains products from both the older Fermi and newer Kepler generations of Nvidia GPUs. Kepler based members of the 600 series add the following standard features to the GeForce family: PCI Express 3.0 interface; DisplayPort 1.2; HDMI 1.4a 4K x 2K video output; Purevideo VP5 hardware video acceleration (up to 4K x 2K H ...
2.16 GeForce 600 series. 2.17 GeForce 700 series. 2.18 GeForce 900 series. ... Several 600 series cards are rebranded 400 or 500 series cards. Model Launch Code name
Most GeForce 600 series, most GeForce 700 series, and some GeForce 800M series GPUs were based on Kepler, all manufactured in 28 nm. Kepler found use in the GK20A, the GPU component of the Tegra K1 SoC, and in the Quadro Kxxx series, the Quadro NVS 510, and Tesla computing modules.
GeForce 800M series GeForce 900 series: Kepler (2012) GeForce 600 series GeForce 700 series GeForce 800M series: Fermi (2010) GeForce 400 series GeForce 500 series: Tesla (2006) GeForce 8 series GeForce 9 series GeForce 100 series GeForce 200 series GeForce 300 series: Curie (2004) GeForce 6 series GeForce 7 series: Rankine (2003) GeForce 5 ...
This is a list of eponyms of Nvidia GPU microarchitectures.The eponym in this case is the person after whom an architecture is named. Listed are the person, their portrait, their profession or areas of expertise, their birth year, their death year, their country of origin, the microarchitecture named after them, and the year of release of the GPU architecture.
The final GeForce 600 series release was the GTX 650 Ti BOOST based on the GK106 core, in response to AMD's Radeon HD 7790 release. At the end of May 2013, Nvidia ...
Pages in category "GeForce series" The following 22 pages are in this category, out of 22 total. ... GeForce 600 series; GeForce 700 series; GeForce 800M series;
The GeForce 6 series (codename NV40) is the sixth generation of Nvidia's GeForce line of graphics processing units.Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).