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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. Slime Forest Adventure - Wikipedia

    en.wikipedia.org/wiki/Slime_Forest_Adventure

    Slime Forest Adventure is a language learning game designed by LRNJ.com .It teaches Japanese characters through a retro-styled RPG. [1] Based on the Japanese model, combat is controlled by the user recognising and typing the on-screen characters in a manner similar to the Sega game The Typing of the Dead.

  5. Play Just Words Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/just-words

    If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! ... Mom uses LA wildfire tragedy to teach kids a life lesson: 'Experiences that make you

  6. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The narrative serves as a vehicle for delivering educational content interactively. The franchise aims to make learning dynamic and engaging for young learners. [10] JumpStart games use various mechanics, including interactive quizzes, puzzles, exploration, and problem-solving activities. These mechanics are intertwined with educational content ...

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