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  2. Sample ratio mismatch - Wikipedia

    en.wikipedia.org/wiki/Sample_ratio_mismatch

    In the design of experiments, a sample ratio mismatch (SRM) is a statistically significant difference between the expected and actual ratios of the sizes of treatment and control groups in an experiment.

  3. Matching (statistics) - Wikipedia

    en.wikipedia.org/wiki/Matching_(statistics)

    Matching is a statistical technique that evaluates the effect of a treatment by comparing the treated and the non-treated units in an observational study or quasi-experiment (i.e. when the treatment is not randomly assigned).

  4. Yoked control design - Wikipedia

    en.wikipedia.org/wiki/Yoked_control_design

    A yoked control design is a research design used in experiments in which matched research subjects are yoked (joined together) by receiving the same stimuli or conditions. [1] In operant conditioning the yoked subject receives the same treatment in terms of reinforcement or punishment.

  5. Treatment and control groups - Wikipedia

    en.wikipedia.org/wiki/Treatment_and_control_groups

    A clinical control group can be a placebo arm or it can involve an old method used to address a clinical outcome when testing a new idea. For example in a study released by the British Medical Journal, in 1995 studying the effects of strict blood pressure control versus more relaxed blood pressure control in diabetic patients, the clinical control group was the diabetic patients that did not ...

  6. Research design - Wikipedia

    en.wikipedia.org/wiki/Research_design

    A research design typically outlines the theories and models underlying a project; the research question(s) of a project; a strategy for gathering data and information; and a strategy for producing answers from the data. [1] A strong research design yields valid answers to research questions while weak designs yield unreliable, imprecise or ...

  7. Mismatch negativity - Wikipedia

    en.wikipedia.org/wiki/Mismatch_negativity

    The MMN is a response to a deviant within a sequence of otherwise regular stimuli; thus, in an experimental setting, it is produced when stimuli are presented in a many-to-one ratio; for example, in a sequence of sounds s s s s s s s d s s s s d s s s..., the d is the deviant or oddball stimulus, and will elicit an MMN response.

  8. These Batch Cosmos Are Made to Serve a Crowd - AOL

    www.aol.com/batch-cosmos-made-serve-crowd...

    Combine the vodka, cranberry juice, lime juice, and triple sec in a pitcher filled with ice. Stir well until chilled, then strain through a fine mesh strainer or slotted spoon into 4 martini or ...

  9. Design science (methodology) - Wikipedia

    en.wikipedia.org/wiki/Design_science_(methodology)

    Design science research (DSR) is a research paradigm focusing on the development and validation of prescriptive knowledge in information science. Herbert Simon distinguished the natural sciences, concerned with explaining how things are, from design sciences which are concerned with how things ought to be, [1] that is, with devising artifacts to attain goals.