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Multi-system emulators are capable of emulating the functionality of multiple systems. higan; MAME (Multiple Arcade Machine Emulator) Mednafen; MESS (Multi Emulator Super System), formerly a stand-alone application and now part of MAME; OpenEmu
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Cemu is a free and open-source Wii U emulator, first released on October 13, 2015 for Microsoft Windows [1] [3] [4] as a closed-source emulator developed by Exzap and Petergov. [5] With the release of Cemu 2.1 on August 27 2024 it gained stable support for Linux and macOS. Though still under development, it is able to run the majority of games ...
The Virtual Console [a] was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation (excluding Game Boy Advance titles on the 3DS and Wii titles on Wii ...
OpenEmu is an open-source multi-system video game emulator designed for macOS.It provides a plugin interface to emulate numerous consoles' hardware, such as the Nintendo Entertainment System, Genesis, Game Boy, and many more.
While Wii Virtual Console titles cannot be played using the Wii U GamePad's controls, a September 2013 system update enabled the use of the GamePad's screen as a display. While some Wii games were also available for download from the Wii U eShop, these are not designated as Virtual Console releases and lack Virtual Console features.
M2 Co., Ltd. (Japanese: 有限会社 M2 (エムツー)) is a Japanese video game developer and publisher, best known for handling emulation of re-released games, such as some Sega Ages titles, Virtual Console titles for Nintendo systems, the 3D Classics series for the Nintendo 3DS and their ShotTriggers [2] range of classic STG games.
A curiosity was also Yuji Naka's unreleased NES emulator for the Genesis, possibly marking the first instance of a software emulator running on a console. [8] Additionally, as the Internet gained wider availability, distribution of both emulator software and ROM images became more common, helping to popularize emulators.