Search results
Results from the WOW.Com Content Network
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
CPU2006 is a set of benchmarks designed to test the CPU performance of a modern server computer system. It is split into two components, the first being CINT2006, the other being CFP2006 , for floating point testing. SPEC defines a base runtime for each of the 12 benchmark programs. For SPECint2006, that number ranges from 1000 to 3000 seconds.
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:
Some very heavily optimized pipelines have yielded speed increases of several hundred times the original CPU-based pipeline on one high-use task. A simple example would be a GPU program that collects data about average lighting values as it renders some view from either a camera or a computer graphics program back to the main program on the CPU ...
Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.
The NEC μPD7220 was the first implementation of a personal computer graphics display processor as a single large-scale integration (LSI) integrated circuit chip. This enabled the design of low-cost, high-performance video graphics cards such as those from Number Nine Visual Technology. It became the best-known GPU until the mid-1980s. [9]
The performance and functionality of GMA processors are limited, attaining the performance of only low-cost discrete GPUs at best and very old DirectX 6 GPUs (Such as the RIVA TNT2) at the worst. Thus, they're sometimes even dubbed "Graphics Media Decelerators" though the actual performance depended on the CPU as well as RAM amount and speed.
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.