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Mega Man Battle Network 3: Blue Version [a] and Mega Man Battle Network 3: White Version are tactical role-playing games developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America.
Mega Man Battle Network [a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics.
Mega Man Battle Network (video game) Mega Man Battle Network 2; Mega Man Battle Network 3; Mega Man Battle Network 4; Rockman EXE 4.5 Real Operation; Mega Man Battle Network 5; Mega Man Battle Network 6
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Levels typically end in a boss battle with another NetNavi. Combat takes place in real-time, with MegaMan given the ability to jump, slide, fire his default arm cannon, and dodge enemy attacks on a two-dimensional plane. [4] [10] [12] Special abilities called "Battle Chips" are provided through a "Custom Bar" that slowly fills at the top of the ...
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Battles take place in real-time; special abilities called "Battle Chips" can be accessed to fight off the numerous computer viruses present in the game's cyberspace environments. Battle Network was created amidst the rise of collectible card games , [ 5 ] as shown by its collectible Battle Chips that are used to create "Folders" (like card decks).
He wields the Screw Crusher, which flings rolling blades, and can also hurl himself after transforming to strike with his embedded blades. He is also the only Mega Man Killer to have a Battle Network counterpart, appearing in Mega Man Battle Network 3 as Mr. Famous' NetNavi. Keiji Inafune especially liked Punk, using his influence as a producer ...