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  2. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    GPUOpen are available under the MIT license to the general public through GitHub starting on January 26, 2016. [ 4 ] There is interlocking between GPUOpen and well established and widespread free software projects, e.g. Linux kernel , Mesa 3D and LLVM .

  3. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    In April, Theo, a New Zealand-based developer who maintained a fork of the source code, filed a counter-notice on GitHub, claiming that the code does not contain any original work owned by Take-Two; per DMCA rules regarding disputes, Theo's content was restored after two weeks, though the original repository and other forks remained unavailable ...

  4. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Rockstar Games programmers at the Game Developers Choice Awards 2019. A team of approximately 1,600 people developed Red Dead Redemption 2 over several years. Rockstar Games published the action-adventure game in October 2018 for the PlayStation 4 and Xbox One, and in November 2019 for Windows and Stadia.

  5. AOL

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  6. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    Red Dead Redemption 2 ‍ [a] is a 2018 action-adventure game developed and published by Rockstar Games.The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption.

  7. Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption

    Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective.Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack. [4]

  8. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    The game's world was a critical element of development for the team, who sought a sense of scale, immersion, and discovery for the player. Dan Houser, Michael Unsworth, and Christian Cantamessa wrote Red Dead Redemption ' s 1,500-page script in two years.

  9. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios), based on the Angel Game Engine. [1]