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  2. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.

  3. Radeon RX 5000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_RX_5000_series

    The Navi GPUs are the first AMD GPUs to use the new RDNA architecture, [6] whose compute units have been redesigned to improve efficiency and instructions per clock (IPC). It features a multi-level cache hierarchy, which offers higher performance, lower latency, and less power consumption compared to the previous series.

  4. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    RDNA 3 was designed to support high clock speeds. On RDNA 3, clock speeds have been decoupled with the front end operating at a 2.5 GHz frequency while the shaders operate at 2.3 GHz. The shaders operating at a lower clock speed gives up to 25% power savings according to AMD and RDNA 3's shader clock speed is still 15% faster than RDNA 2. [19]

  5. RDNA (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/RDNA_(microarchitecture)

    Die shot of the RX 5500 XT's RDNA GPU. The architecture features a new processor design, although the first details released at AMD's Computex keynote hints at aspects from the previous Graphics Core Next (GCN) architecture being present for backwards compatibility purposes, which is especially important for its use (in the form of RDNA 2) in the major ninth generation game consoles (the Xbox ...

  6. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Average feature size of components of the GPU. Transistors – Number of transistors on the die. Die size – Physical surface area of the die. Core config – The layout of the graphics pipeline, in terms of functional units. Core clock – The reference base and boost (if available) core clock frequency. Fillrate

  7. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    Video Code Engine (VCE, was earlier referred to as Video Coding Engine, [1] Video Compression Engine [2] or Video Codec Engine [3] in official AMD documentation) is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland.

  8. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  9. Video Core Next - Wikipedia

    en.wikipedia.org/wiki/Video_Core_Next

    Video Core Next is AMD's successor to both the Unified Video Decoder and Video Coding Engine designs, [1] which are hardware accelerators for video decoding and encoding, respectively. It can be used to decode, encode and transcode ("sync") video streams, for example, a DVD or Blu-ray Disc to a format appropriate to, for example, a smartphone .