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The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...
In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau.
Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing, bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling, when speed is not an issue.
SolveSpace is shipped with the following basic features: [12] [13] 2D sketch modeling SolveSpace supports parametric 2D drawing of lines, circles, arcs, cubic bézier curves etc; datum points and lines are also supported for general, reference based modeling.
Example showing non-monotone cubic interpolation (in red) and monotone cubic interpolation (in blue) of a monotone data set. Monotone interpolation can be accomplished using cubic Hermite spline with the tangents m i {\displaystyle m_{i}} modified to ensure the monotonicity of the resulting Hermite spline.
Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points.
Dynamic cubic splines with JSXGraph; Lectures on the theory and practice of spline interpolation; Paper which explains step by step how cubic spline interpolation is done, but only for equidistant knots. Numerical Recipes in C, Go to Chapter 3 Section 3-3; A note on cubic splines; Information about spline interpolation (including code in ...
In the mathematical subfield of numerical analysis, de Boor's algorithm [1] is a polynomial-time and numerically stable algorithm for evaluating spline curves in B-spline form. It is a generalization of de Casteljau's algorithm for Bézier curves.