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In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.
Clear Sky Charts (called clocks until February 29, 2008) are web graphics which deliver weather forecasts designed specifically for astronomers. They forecast the cloud cover , transparency and astronomical seeing , parameters which are not forecast by civil or aviation forecasts. [ 1 ]
Discover the latest breaking news in the U.S. and around the world — politics, weather, entertainment, lifestyle, finance, sports and much more.
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...
It seems team green is sticking to those sky-high prices for its new cards and, based on comments from CEO Jensen Huang, we should expect such prices to be the new normal.
Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet. Graphics: OpenGL rendering; Supports hardware acceleration from all major card vendors; Allows use of shaders; Library of common shaders like normal mapping, parallax mapping and hardware skinning; Supports software rendering with ...
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There were over 12,000 entries received and seven winners received a RIVA TNT2 Ultra graphics card as a reward. [ 3 ] [ 4 ] Brian Burke, senior PR manager at Nvidia, told Maximum PC in 2002 that "GeForce" originally stood for "Geometry Force" since GeForce 256 was the first GPU for personal computers to calculate the transform-and-lighting ...