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YouTube VR allows for access to all YouTube-hosted videos, but particularly supports headset access for 360° and 180°-degree video (both in 2D and stereoscopic 3D). The interface shows videos behind two floating panels, with the video description and comments showing on the left panel and related videos or playlists showing on the right panel.
WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.
[4] [5] [6] A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. [3] On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 [ 7 ] and on April 15, 2024, OpenXR 1.1 was released by Khronos.
In April 2021, Oculus released "Air Link," an alternative mode that uses WiFi for connectivity instead of USB. SteamVR, another OpenVR and OpenXR runtime, also supports several Quest headsets. [17] The Oculus Go was released with Oculus Gallery, Oculus Video, Oculus TV, Oculus Venues and Oculus Rooms preinstalled.
(The Center Square) — Gov. Jeff Landry announced that the U.S. Small Business Administration has approved an Economic Injury Disaster Declaration to assist businesses impacted by the New Year's ...
A child was hospitalized after being hit by one of several drones that crashed into each other during a Saturday night aerial holiday show in Orlando, authorities said.
A suburban New York police department routinely violated residents’ civil rights, including making illegal arrests and using unnecessary strip and cavity searches, according to a new U.S ...
Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.