Search results
Results from the WOW.Com Content Network
Vulkan provides unified management of compute kernels and graphical shaders, eliminating the need to use a separate compute API in conjunction with a graphics API. Ray tracing is provided in a set of cross-vendor extensions, which together are analogous to the OptiX and DirectX Raytracing APIs. [35] No such functionality is exposed in OpenGL.
DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. [1 ... and it can be used to run Direct3D-based games under Windows using ...
The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.
For premium support please call: 800-290-4726 more ways to reach us
Ray tracing shaders are supported by Microsoft via DirectX Raytracing, by Khronos Group via Vulkan, GLSL, and SPIR-V, [17] by Apple via Metal. On the real hardware implementations, one ray tracing core contains many ray tracing shaders (ray tracing ALUs).
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
A main development target of Mesa 23.0 was ray tracing for Vulkan. [61] [62] Microsoft develops the Dozen driver for Vulkan in WSL. Vulkan 1.0+ with 80% 1.1 and 1.2 will be available in Mesa 23.2 after delay to 23.1 (See mesamatrix). [63] RustiCL for AMD hardware is available in 23.1. [64] VirGL for virtual machines jumps in Mesa 23.2 to OpenGL ...
Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.