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Planechase is a card game and a variant of Magic: The Gathering with an emphasis on multi-player games. The set utilizes new oversized Plane cards, cards that are based on various locations ( Planes ) within the Magic multiverse, to modify the rules of gameplay.
Size [3] [5] New cards Total Cards Common Uncommon Rare Mythic Rare Basic Land Other; Planechase: Planechase: Two circular arcs, the lower with three upper spikes HOP September 4, 2009 [256] Four 60-card decks + 40 plane cards 0 Planechase 2012 Edition: Two circular arcs, the upper with three bites removed from bottom PC2 June 1, 2012 [257]
If the players can survive until the Horde runs out of cards, they win. [103] Mental Magic is a format in which cards may be played as any card in the game with the same mana cost. [104] Mini-Magic is a constructed variant where decks are built with a maximum card limit of 15 and a maximum hand size of 3. Because of the small deck size, the ...
A gameplay screenshot showing the new "Planechase" mode. The core game follows the standard rules of the collectible card game Magic: The Gathering, first released in 1993; each player has a deck of cards consisting of lands and spells. [1] Lands are used to generate "mana", the resource needed to cast spells.
Each Magic card, approximately 63 × 88 mm in size (2.5 by 3.5 inches), has a face which displays the card's name and rules text as well as an illustration appropriate to the card's concept. 23,318 unique cards have been produced for the game as of September 2016, [104] many of them with variant editions, artwork, or layouts, and 600–1000 new ...
[2] [4]: 50 One of the "Magic Golden Rules" is: "Whenever a card's text directly contradicts these rules, the card takes precedence". [2] According to CNET, the game has many variants; "Magic tends to embrace all that house ruling, making it official when it catches on. Commander started as a fan-created format, after all."
The game's designers often explicitly create cards which are intended to fuel one or more of these given archetypes, in order to create competitive balance and diversity. [1] [2] While the deck types listed below are specific to Magic: The Gathering, these concepts also extend to other collectible card games.
The release of Tempest represented a large jump in the power level of the card set, compared to the previous Mirage cycle. Many cards from Tempest instantly became (and still are) tournament staples. Its expansion symbol is a cloud with a lightning bolt erupting out. [2] On December 8, 2008, Tempest was released for Magic: The Gathering Online.
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