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  2. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [6] and is compatible with 64-bit Windows and Linux distributions.

  3. 64-bit computing - Wikipedia

    en.wikipedia.org/wiki/64-bit_computing

    DEC releases OpenVMS 7.0, the first full 64-bit version of OpenVMS for Alpha. First 64-bit Linux distribution for the Alpha architecture is released. [21] 1996 Support for the R4x00 processors in 64-bit mode is added by Silicon Graphics to the IRIX operating system in release 6.2. 1998 Sun releases Solaris 7, with full 64-bit UltraSPARC support ...

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    This has implications for correctness which are considered important to some scientific applications. While 64-bit floating point values (double precision float) are commonly available on CPUs, these are not universally supported on GPUs. Some GPU architectures sacrifice IEEE compliance, while others lack double-precision.

  5. GeForce 700 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_700_series

    In Windows ,the last driver to fully support CUDA with 64-Bit Compute Capability 3.5 for Kepler in Windows 7 and Windows 8.1 64-bit is 388.71, tested with latest CUDA-Z and GPU-Z, after that driver, the 64-Bit CUDA support becomes broken for GeForce 700 series GK110 with Kepler architecture.

  6. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    In "hybrid mode" most of the computation is done by the 3D engine of the GPU. Using AMD's Accelerated Parallel Programming SDK and OpenCL developers can create hybrid encoders that pair custom motion estimation, inverse discrete cosine transform and motion compensation with the hardware entropy encoding to achieve faster than real-time encoding.

  7. GeForce 4 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_4_series

    The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...

  8. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    7.22 14.44 1 2 14.4 DDR3 64 692.7 Un­known 1.2 25 GeForce GT 635 February 19, 2013 GK208 PCIe 3.0 x8 967 — — 967 1001 (2002) 384:16:8 7.74 15.5 16 742.7 Un­known 35 OEM GeForce GT 640 [i] April 24, 2012 GF116 TSMC 40 nm 1170 238 PCIe 2.0 x16 720 — — 1440 891 (1782) 3 144:24:24 17.3 17.3 1.5 3 42.8 192 414.7 Un­known — 75 GK107 TSMC ...

  9. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Linux, macOS, Windows: physically-based rendering engine RadeonRays SDK (formerly FireRays) GitHub: DirectX 12, Vulkan: Linux 64-bit, OS X, Windows 64-bit: A high efficiency, high performance heterogeneous ray tracing intersection library for GPU and CPU or APU on any platform. RapidFire SDK GitHub: DirectX, OpenGL: Windows