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  2. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    A Markov chain is a type of Markov process that has either a discrete state space or a discrete index set (often representing time), but the precise definition of a Markov chain varies. [6] For example, it is common to define a Markov chain as a Markov process in either discrete or continuous time with a countable state space (thus regardless ...

  3. Transition-rate matrix - Wikipedia

    en.wikipedia.org/wiki/Transition-rate_matrix

    In probability theory, a transition-rate matrix (also known as a Q-matrix, [1] intensity matrix, [2] or infinitesimal generator matrix [3]) is an array of numbers describing the instantaneous rate at which a continuous-time Markov chain transitions between states.

  4. Kolmogorov's criterion - Wikipedia

    en.wikipedia.org/wiki/Kolmogorov's_criterion

    Consider this figure depicting a section of a Markov chain with states i, j, k and l and the corresponding transition probabilities. Here Kolmogorov's criterion implies that the product of probabilities when traversing through any closed loop must be equal, so the product around the loop i to j to l to k returning to i must be equal to the loop the other way round,

  5. Aperiodic graph - Wikipedia

    en.wikipedia.org/wiki/Aperiodic_graph

    In a strongly connected graph, if one defines a Markov chain on the vertices, in which the probability of transitioning from v to w is nonzero if and only if there is an edge from v to w, then this chain is aperiodic if and only if the graph is aperiodic. A Markov chain in which all states are recurrent has a strongly connected state transition ...

  6. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  7. Markovian arrival process - Wikipedia

    en.wikipedia.org/wiki/Markovian_arrival_process

    A Markov arrival process is defined by two matrices, D 0 and D 1 where elements of D 0 represent hidden transitions and elements of D 1 observable transitions. The block matrix Q below is a transition rate matrix for a continuous-time Markov chain. [5]

  8. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    Due to the secret passageway, the Markov chain is also aperiodic, because the ghosts can move from any state to any state both in an even and in an uneven number of state transitions. Therefore, a unique stationary distribution exists and can be found by solving π Q = 0 {\displaystyle \pi Q=0} , subject to the constraint that elements must sum ...

  9. Markov chain mixing time - Wikipedia

    en.wikipedia.org/wiki/Markov_chain_mixing_time

    In probability theory, the mixing time of a Markov chain is the time until the Markov chain is "close" to its steady state distribution.. More precisely, a fundamental result about Markov chains is that a finite state irreducible aperiodic chain has a unique stationary distribution π and, regardless of the initial state, the time-t distribution of the chain converges to π as t tends to infinity.