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  2. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Happy Wheels is a side-scrolling ragdoll physics-based platform browser game developed and published by Fancy Force. Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels.

  3. Lugaru - Wikipedia

    en.wikipedia.org/wiki/Lugaru

    Lugaru was made almost solely by David Rosen, including the game engine, models, animations and story. It was one of the first independently produced video games to employ ragdoll physics. It uses a unique combat system that bases attacks and counters on timing and context rather than different key combinations. [5]

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  5. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

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  7. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element. Pages in category "Physics-based video games" The following 13 pages are in this category, out of 13 total.

  8. Minority Report: Everybody Runs - Wikipedia

    en.wikipedia.org/wiki/Minority_Report:_Everybody...

    Minority Report: Everybody Runs is a 2002 third-person shooter beat 'em up video game based on the 2002 film Minority Report. It was developed for the PlayStation 2, GameCube, and Xbox by Treyarch, and for the Game Boy Advance by Torus Games, and published by Activision. A Microsoft Windows version of the game was also planned but was cancelled.

  9. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

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