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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door 2 and the host opens door 3 is ⁠ 1 / 3 ⁠ × 1 = ⁠ 1 / 3 ⁠. These are the only cases where the host opens door 3, so if the player has picked door 1 and the host opens door 3, the car is ...

  3. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players. [1]

  4. Number Scrabble - Wikipedia

    en.wikipedia.org/wiki/Number_Scrabble

    Number Scrabble (also known as Pick15 [1] [2] [3] or 3 to 15 [4]) is a mathematical game where players take turns to select numbers from 1 to 9 without repeating any numbers previously used, and the first player with a sum of exactly 15 using any three of their number selections wins the game.

  5. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

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  7. NJ Lottery Pick-3, Pick-4, Jersey Cash 5 winning numbers for ...

    www.aol.com/nj-lottery-pick-3-pick-183445243.html

    Check Pick-3 payouts and previous drawings here. Pick-4. Midday: 4 - 8 - 5 - 0; Fireball: 1. Evening: 3 - 7 - 3 - 0; Fireball: 9. Check Pick-4 payouts and previous drawings here. NJ lottery: Where ...

  8. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    1: 4: 3: 110 2 =6 10: I take 2 from B 1: 2: 3: 000 2 =0 10: You take 1 from C 1: 2: 2: 001 2 =1 10: I take 1 from A 0: 2: 2: 000 2 =0 10: You take 1 from C 0: 2: 1: 011 2 =3 10: The normal play strategy would be to take 1 from B, leaving an even number (2) heaps of size 1. For misère play, I take the entire B heap, to leave an odd number (1 ...

  9. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    In fact, in this particular case, the system gives two 4-wins (in rows 13 and 16), and it also gives seven 3-wins (these can be found in tickets 1,2,3,6,10,14, and 15). The number of combinations in an Abbreviated Wheel is significantly smaller than the number of combinations in a Full Wheel on the same set of numbers.