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The PowerTouch Learning System was far more advanced than the LeapPad in many ways, requiring no stylus to operate as it uses a touch-sensitive area, and even the ability to detect page changes automatically via a set of infrared sensors on the top of the device (which also imposed a limitation on how many pages a book for the system can offer).
The Reggio Emilia approach is an educational philosophy and pedagogy focused on preschool and primary education.This approach is a student-centered and constructivist self-guided curriculum that uses self-directed, experiential learning in relationship-driven environments. [1]
LeapFrog discontinued the LeapPad and released its Tag Reading System in June 2008. [16] Tag became LeapFrog's flagship product and was a successor to the 10-year-old LeapPad. [17] The company released its Leapster2 portable learning system and its Didj educational handheld game console in August 2008. [17]
The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises.
ANGEL Learning (acquired by Blackboard in May 2009) Click2Learn and Docent merged to become SumTotal Systems in 2004; CourseInfo LLC (precursor company to Blackboard, which became Blackboard's core technology, founded by Stephen Gilfus; Edmodo (closed in 2022) Elluminate (acquired by Blackboard in 2010) Learn.com (acquired by Taleo in 2010)
Learning is most effective when it takes place in social environments that provide authentic social cues about how knowledge is to be applied. [22] Stories function as a tool to pass on knowledge in a social context. So, every story has 3 parts. First, The setup (The Hero's world before the adventure starts).
The Learning Activity Management System (LAMS) is a free and open-source learning design system for designing, managing and delivering online collaborative learning activities. It provides teachers with a visual authoring environment for creating sequences of learning activities.
Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...