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  2. LeapPad - Wikipedia

    en.wikipedia.org/wiki/LeapPad

    The PowerTouch Learning System was far more advanced than the LeapPad in many ways, requiring no stylus to operate as it uses a touch-sensitive area, and even the ability to detect page changes automatically via a set of infrared sensors on the top of the device (which also imposed a limitation on how many pages a book for the system can offer).

  3. Reggio Emilia approach - Wikipedia

    en.wikipedia.org/wiki/Reggio_Emilia_approach

    The Reggio Emilia approach is an educational philosophy and pedagogy focused on preschool and primary education.This approach is a student-centered and constructivist self-guided curriculum that uses self-directed, experiential learning in relationship-driven environments. [1]

  4. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    LeapFrog discontinued the LeapPad and released its Tag Reading System in June 2008. [16] Tag became LeapFrog's flagship product and was a successor to the 10-year-old LeapPad. [17] The company released its Leapster2 portable learning system and its Didj educational handheld game console in August 2008. [17]

  5. Leapster - Wikipedia

    en.wikipedia.org/wiki/Leapster

    The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises.

  6. List of learning management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_learning...

    ANGEL Learning (acquired by Blackboard in May 2009) Click2Learn and Docent merged to become SumTotal Systems in 2004; CourseInfo LLC (precursor company to Blackboard, which became Blackboard's core technology, founded by Stephen Gilfus; Edmodo (closed in 2022) Elluminate (acquired by Blackboard in 2010) Learn.com (acquired by Taleo in 2010)

  7. Storytelling - Wikipedia

    en.wikipedia.org/wiki/Storytelling

    Learning is most effective when it takes place in social environments that provide authentic social cues about how knowledge is to be applied. [22] Stories function as a tool to pass on knowledge in a social context. So, every story has 3 parts. First, The setup (The Hero's world before the adventure starts).

  8. LAMS - Wikipedia

    en.wikipedia.org/wiki/LAMS

    The Learning Activity Management System (LAMS) is a free and open-source learning design system for designing, managing and delivering online collaborative learning activities. It provides teachers with a visual authoring environment for creating sequences of learning activities.

  9. Glossary of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_artificial...

    Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...