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As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
Commercial developers have also used emulation as a means to repackage and reissue older games on newer consoles in retail releases. For example, Sega has created several collections of Sonic the Hedgehog games. Before the Virtual Console, Nintendo also used this tactic, such as Game Boy Advance re-releases of NES titles in the Classic NES ...
Instruction set extensions that have been added to the x86 instruction set in order to support hardware virtualization.These extensions provide instructions for entering and leaving a virtualized execution context and for loading virtual-machine control structures (VMCSs), which hold the state of the guest and host, along with fields which control processor behavior within the virtual machine.
Kaneva later decided to use its own technology to develop a virtual world that combined video sharing, social networking and 3D environments. In 2005, Kaneva started development on The Virtual World of Kaneva, the company's flagship product. [5] [failed verification] The Virtual World of Kaneva was released into beta in mid-2006.
DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.
OnLive was a provider of cloud virtualization technologies based in Mountain View, California.OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.