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Like previous installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations.
Final Fantasy VI was the first game of the series to feature character designers other than Yoshitaka Amano.While Amano drew most character artwork, monster designer and graphic director Tetsuya Nomura created the original designs and many story episodes for Shadow and Setzer Gabbiani, [1] and field graphic designer Kaori Tanaka created the original designs of Edgar Roni Figaro and Sabin Rene ...
Despite the lack of a main protagonist in Final Fantasy VI, Shibuya felt that Terra was in her eyes such, due to the heavy amount of art Amano drew of her. [2] Although the character's name is "Tina Branford" in Japanese media, American playtesters "hated the name Tina, almost to a person!", according to the game's translator Ted Woolsey. For ...
Edgar and Sabin received generally positive reception. In the book The Legend of Final Fantasy VI: Creation - Universe - Decryption, the author discusses both Edgar and Sabin. They discussed how Edgar was, in a way, his own coin, noting how he was a king who pursued women, an ally to both the Returners and the Empire, and defies conventions ...
Nomura's art of Strago, Relm, and Lara. Strago differed slightly from his final design, while Lara was cut from the game entirely. Final Fantasy VI was developed with the mindset that none of the playable cast was the protagonist, and that each of them were equally the "main character".
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In a podcast discussion examining the characters of Final Fantasy VI for RPGFan, journalist Michael Sollosi compared Leo's character to Kefka's, describing him as an "extremely likable soldier" trying to make the world a better place and atone for the Empire's actions, while Kefka revels in them.