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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
In cases where two cards are not identical, the faster card – or the card with more memory - will run at the speed of the slower card or disable its additional memory. (Note that while the FAQ still claims different memory size support, the support has been removed since revision 100.xx of Nvidia's Forceware driver suite.) [28]
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
Demand for its current Hopper chips is still robust; the company expects sales to continue well into the next year even as it prepares to launch Hopper's successor, Blackwell.
The variable-bitrate is actually a way to temporarily disable the display link; [7]: 125 it only adds the possibility of choosing 0 bit/px. [ 7 ] : 41 Repeating recent pixels can be stored in 32-entry Indexed Color History (ICH) buffer, which can be referenced directly by each group in a slice; this improves compression quality of computer ...
Nvidia is on track to grow revenue 106% to $126 billion in fiscal 2025, while Wall Street analysts are forecasting 42% revenue and earnings growth next year. This growth will likely push the stock ...
While analysts project the company's revenue growth to slow from 111.9% in fiscal 2025 to 49.2% in fiscal 2026, I remain convinced of this technology giant's fundamental story. ... While Nvidia's ...
For certain GPU models, Nvidia and AMD video card drivers attempt to detect the GPU is being accessed by a virtual machine and disable some or all GPU features. [35] NVIDIA has recently changed virtualization rules for consumer GPUs by disabling the check in GeForce Game Ready driver 465.xx and later. [36]