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The following is a list of video game characters featured in the Art of Fighting fighting game series developed by SNK. The Art of Fighting series serves as a prequel to the Fatal Fury series, with the three games taking place between 1978 and 1980, over a decade before the events of Fatal Fury: King of Fighters.
The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to Nintendo's Multi-Screen Game & Watch titles and the Nintendo DS ) with the gameplay and ...
Video game characters by year of introduction (45 C) * Lists of video game characters (15 C, 25 P) + Video game species and races (2 C, 26 P) A.
These are lists of characters in video games. Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large.
In the original Punch-Out!! arcade game, the characters were named by Genyo Takeda, who chose names with the intention of appealing to the American market.The developers used the two screens in the cabinet to be able to display the opponents' face, which they intended to ensure that players would have a more vivid recollection of their faces. [1]
Nintendo has created many video game series and franchises throughout its history. Their first established series were the Mario and the Donkey Kong series, established in 1981. The following is a list of lists of characters who appear in various games and franchises published by Nintendo arranged in alphabetical order.
Giant, metallic skinned, and horned people whose name comes from their religious text, the Qun. Rito: The Legend of Zelda: A race of bird-like humans distantly related to the Zoras. In order to fly, Rito must obtain and consume a scale from a sky dragon as a rite of passage. Ronso: Final Fantasy X: A species of blue furred, lion-like humanoids.
The Halo franchise originated with the 2001 video game Halo: Combat Evolved. The game's characters were continually refined through development, as developer Bungie was bought by Microsoft and the platform shifted from the Macintosh to the Xbox. Other Bungie developers would often add input to character development, even if they were not ...