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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Some researchers question whether a greater reliance on video games is in students' best interests, indicating there is little proof that skillful game play translates into better test scores or broader cognitive development. Emma Blakey notes very few studies have examined whether video games improve classroom performance and academic achievement.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification, in addition to employing game elements in non-game contexts, can actively foster critical thinking and student engagement. [11] This approach encourages students to explore their own learning processes through reflection and active participation, enabling them to adapt to new academic contexts more effectively. [ 11 ]

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    A class game is also considered an energetic way to learn because it not only helps the students to review the course material before a big exam but it helps them to enjoy learning about a topic. Different games such as Jeopardy! and crossword puzzles always seem to get the students' minds going. [31]

  6. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Students are ranked in their class based on their earned grade-point average (GPA), which is comparable to earning a high score in video games. [61] Students may also receive incentives, such as an honorable mention on the dean's list, the honor roll, and scholarships, which are equivalent to leveling-up a video game character or earning ...

  7. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    As a consequence, the panel concluded, "at present, there is no adequate evidence base to justify incorporating learning styles assessments into general educational practice. Thus, limited education resources would better be devoted to adopting other educational practices that have strong evidence base, of which there are an increasing number."

  8. The best stocking stuffers under $25 for everyone on your list

    www.aol.com/lifestyle/the-best-stocking-stuffers...

    Tony's Chocolonely is some of the best chocolate around. This pack includes some of the brand's best-selling flavors: milk, dark, nougat, caramel, hazelnut, and almond and sea salt flavors. $10 at ...

  9. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences. [1]