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  2. Depression Quest - Wikipedia

    en.wikipedia.org/wiki/Depression_Quest

    The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster a greater understanding of depression. [2] Depression Quest can be played for free, and has a pay-what-you-want pricing model. The National Suicide Prevention Lifeline receives part of the proceeds.

  3. Maru Nihoniho - Wikipedia

    en.wikipedia.org/wiki/Maru_Nihoniho

    Following Cube's release, Nihoniho was approached by the University of Auckland to develop a self-help game to combat depression. This game was specifically made with New Zealand's Māori and minority ethnic groups in mind. Sparx was the resulting product released in 2013. The game was developed and modeled on cognitive behavioral therapy. [3]

  4. Zoë Quinn - Wikipedia

    en.wikipedia.org/wiki/Zoë_Quinn

    Zoë Tiberius Quinn [2] was born in 1987 and was reared in a small town near the Adirondack Mountains in New York. [3] Growing up, Quinn's favorite video game was Commander Keen, an MS-DOS game featuring an eight-year-old protagonist who builds a spaceship with items found around his house and then travels the galaxy defending the Earth.

  5. Sparx (video game) - Wikipedia

    en.wikipedia.org/wiki/Sparx_(video_game)

    SPARX [1] (Smart, Positive, Active, Realistic, X-factor thoughts) is a free online computer game intended to help young people with mild to moderate depression, stress or anxiety. Through the game, this e-therapy will teach them how to resolve their issues on their own, according to a talking psychotherapeutic approach called cognitive ...

  6. Catt Small - Wikipedia

    en.wikipedia.org/wiki/Catt_Small

    While attending New York University, Catt Small was awarded a Generation Google Scholarship. [3] Just a few weeks after earning her master's degree, the inaugural Brooklyn Innovation Awards recognized her for her efforts to bring more women and people of color into the gaming world, and later named her Technologist of the Year. [3]

  7. Jane McGonigal - Wikipedia

    en.wikipedia.org/wiki/Jane_McGonigal

    The game was initially called Jane the Concussion-Slayer (after Buffy the Vampire Slayer), then renamed SuperBetter. [18] McGonigal raised $1 million to fund an expanded version of the game. [ 9 ] Additionally, she has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles .

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