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These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.
STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [ 1 ] [ 2 ] The name derives from the acronym STEM , with an A added to stand for arts .
Special education (also known as special-needs education, aided education, alternative provision, exceptional student education, special ed., SDC, and SPED) is the practice of educating students in a way that accommodates their individual differences, disabilities, and special needs.
Katawa Shoujo (Japanese: かたわ少女, Hepburn: Katawa Shōjo, lit."Cripple Girls", translated "Disability Girls") is a bishōjo-style visual novel by Four Leaf Studios that tells the story of a young man and five young women living with varying disabilities.
Some examples of creating the least restrictive environment for students with learning disabilities include providing an audio recording of instructions or passages, providing text with a larger font, reducing the word count per line of text, and having a designated reader to give the written directions aloud to the student. More examples ...
By 1999 the majority of students with disabilities received some services from the SSD but were primarily students of local school districts. The differences in operations and scheduling between the entities complicated the education of that group of students with disabilities. [2]
Inclusion has different historical roots/background which may be integration of students with severe disabilities in the US (who may previously been excluded from schools or even lived in institutions) [7] [8] [9] or an inclusion model from Canada and the US (e.g., Syracuse University, New York) which is very popular with inclusion teachers who believe in participatory learning, cooperative ...
Higher academic achievement: Mainstreaming has shown to be more academically effective than exclusion practices. [9] For instance, the National Center for Learning Disabilities found that the graduation rate for students with learning disabilities was 70.8% for the 2013-2014 year, [10] although this report does not differentiate between students enrolled in mainstreaming, inclusive, or ...