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Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework , with versions that run on Windows and Xbox 360 .
XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.
The software is free to download and use, however, it works closely with Amazon services. ... C# game development framework, successor to Microsoft XNA. Northlight:
This is a Microsoft GUI framework. The original Microsoft implementation runs on Windows operating systems and provides access to Windows User Interface Common Controls by wrapping the Windows API in managed code. [19] The alternative Mono implementation is open source and cross-platform (it runs on Windows, Linux, Unix and OS X). It is mainly ...
The Microsoft .NET Compact Framework 3.5 Redistributable contains the common language runtime and class libraries built for the .NET Compact Framework. In addition to version 3.5 support, it also supports applications developed for version 1.0 and 2.0.
After the release of Torque Game Builder, GarageGames began to develop Torque X, a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities, running on Microsoft's XNA Framework. [36] [37] Many of the 3D features were left incomplete and never finished. Specifically, 3D ...
Microsoft Press, 2009 ISBN 978-0-7356-2658-4; Embedded Programming with the Microsoft .NET Micro Framework, Donald Thompson, Rob Miles. Microsoft Press, 2007 ISBN 978-0-7356-2365-1; More Microsoft XNA Game Studio 3.0: Create Great Games: Learn Programming Now!, Rob Miles. Microsoft Press, 2009 ISBN 978-0-7356-2659-1
During the GDC 2006, Microsoft presented the XNA Framework, a new managed version of DirectX (similar but not identical to Managed DirectX) that is intended to assist development of games by making it easier to integrate DirectX, HLSL and other tools in one package. It also supports the execution of managed code on the Xbox 360.