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Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language.
Profile of a typical project showing the relative sizes of the four phases of the Unified Process. The unified software development process or unified process is an iterative and incremental software development process framework. The best-known and extensively documented refinement of the unified process is the rational unified process (RUP).
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
This phase can be divided into two stages: the scanning, which segments the input text into syntactic units called lexemes and assigns them a category; and the evaluating, which converts lexemes into a processed value. A token is a pair consisting of a token name and an optional token value. [54]
Production is the phase in which software is deployed to the end user. [34] During production, the developer may create technical support resources for users [35] [34] or a process for fixing bugs and errors that were not caught earlier. There might also be a return to earlier development phases if user needs changed or were misunderstood. [34]
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In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.