Search results
Results from the WOW.Com Content Network
Some encodings (the original version of BinHex and the recommended encoding for CipherSaber) use four bits instead of six, mapping all possible sequences of 4 bits onto the 16 standard hexadecimal digits. Using 4 bits per encoded character leads to a 50% longer output than base64, but simplifies encoding and decoding—expanding each byte in ...
On most modern computers, this is an eight bit string. Because the definition of a byte is related to the number of bits composing a character, some older computers have used a different bit length for their byte. [2] In many computer architectures, the byte is the smallest addressable unit, the atom of addressability, say. For example, even ...
Because of the appended zero byte, this is always possible. Encode each group by deleting the trailing zero byte (if any) and prepending the number of non-zero bytes, plus one. Thus, each encoded group is the same size as the original, except that 254 non-zero bytes are encoded into 255 bytes by prepending a byte of 255.
To convert data to PEM printable encoding, the first byte is placed in the most significant eight bits of a 24-bit buffer, the next in the middle eight, and the third in the least significant eight bits. If there are fewer than three bytes left to encode (or in total), the remaining buffer bits will be zero.
Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.
Human interface device report descriptor bytes use a byte-count bitfield of 2 bits to encode the size of the following integer of zero, one, two, or four bytes, always little endian. Signedness, i.e. whether to expand the shortened integer with sign or not, depends on the descriptor type.
[1] [a] Most common variable-width encodings are multibyte encodings (aka MBCS – multi-byte character set), which use varying numbers of bytes to encode different characters. (Some authors, notably in Microsoft documentation, use the term multibyte character set, which is a misnomer , because representation size is an attribute of the ...
If an attempt is made to read this stream with the wrong endianness, the bytes will be swapped, thus delivering the character U+FFFE, which is defined by Unicode as a "noncharacter" that should never appear in the text. If the 16-bit units are represented in big-endian byte order ("UTF-16BE"), the BOM is the (hexadecimal) byte sequence FE FF