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  2. Fish fillet processor - Wikipedia

    en.wikipedia.org/wiki/Fish_fillet_processor

    A fish fillet processor processes fish into a fillet. Fish processing starts from the time the fish is caught. Popular species processed include cod, hake, haddock, tuna, herring, mackerel, salmon and pollock . Commercial fish processing is a global practice. Processing varies regionally in productivity, type of operation, yield and regulation.

  3. Fish processing - Wikipedia

    en.wikipedia.org/wiki/Fish_processing

    This 16th-century fish stall shows many traditional fish products. The term fish processing refers to the processes associated with fish and fish products between the time fish are caught or harvested, and the time the final product is delivered to the customer. Although the term refers specifically to fish, in practice it is extended to cover ...

  4. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua version 5.3.4 is implemented in approximately 24,000 lines of C code. [3] [4] Like most CPUs, and unlike most virtual machines (which are stack-based), the Lua VM is register-based, and therefore more closely resembles most hardware design. The register architecture both avoids excessive copying of values, and reduces the total number of ...

  5. Individual quick freezing - Wikipedia

    en.wikipedia.org/wiki/Individual_Quick_Freezing

    Individual quick freezing, usually abbreviated IQF, is a descriptive term for freezing methods used in the food processing industry. The food is in individual pieces, and is frozen quickly. Products commonly frozen with IQF technologies are typically smaller pieces of food, and can include berries, fruits and vegetables both diced or sliced ...

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  7. Fluorescence in situ hybridization - Wikipedia

    en.wikipedia.org/wiki/Fluorescence_in_situ...

    The use of detergents at a 0.1% concentration is commonly used to enhance the tissue permeability such as Tween-20 or Triton X-100. [ 12 ] It is critical for the hybridization process to have all optimal conditions to have a successful in situ result, including temperature, pH, salt concentration, and time of the hybridization reaction.

  8. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  9. LuaTeX - Wikipedia

    en.wikipedia.org/wiki/LuaTeX

    LuaTeX is a TeX -based computer typesetting system which started as a version of pdfTeX with a Lua scripting engine embedded. After some experiments it was adopted by the TeX Live distribution as a successor to pdfTeX (itself an extension of ε-TeX, which generates PDFs). [2][3][4] Later in the project some functionality of Aleph was included ...