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  2. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean, respectively.

  3. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    If a data distribution is approximately normal then about 68 percent of the data values are within one standard deviation of the mean (mathematically, μ ± σ, where μ is the arithmetic mean), about 95 percent are within two standard deviations (μ ± 2σ), and about 99.7 percent lie within three standard deviations (μ ± 3σ).

  4. 97.5th percentile point - Wikipedia

    en.wikipedia.org/wiki/97.5th_percentile_point

    97.5th percentile point. Number useful in statistics for analyzing a normal curve. 95% of the area under the normal distribution lies within 1.96 standard deviations away from the mean. In probability and statistics, the 97.5th percentile point of the standard normal distribution is a number commonly used for statistical calculations. The ...

  5. Median absolute deviation - Wikipedia

    en.wikipedia.org/wiki/Median_absolute_deviation

    The median absolute deviation is a measure of statistical dispersion. Moreover, the MAD is a robust statistic, being more resilient to outliers in a data set than the standard deviation. In the standard deviation, the distances from the mean are squared, so large deviations are weighted more heavily, and thus outliers can heavily influence it.

  6. Expected value - Wikipedia

    en.wikipedia.org/wiki/Expected_value

    In probability theory, the expected value (also called expectation, expectancy, expectation operator, mathematical expectation, mean, expectation value, or first moment) is a generalization of the weighted average. Informally, the expected value is the mean of the possible values a random variable can take, weighted by the probability of those ...

  7. Ratio - Wikipedia

    en.wikipedia.org/wiki/Ratio

    Ratio. In mathematics, a ratio (/ ˈreɪʃ (i) oʊ /) shows how many times one number contains another. For example, if there are eight oranges and six lemons in a bowl of fruit, then the ratio of oranges to lemons is eight to six (that is, 8:6, which is equivalent to the ratio 4:3). Similarly, the ratio of lemons to oranges is 6:8 (or 3:4) and ...

  8. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  9. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    In computing, floating-point arithmetic (FP) is arithmetic that represents subsets of real numbers using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. Numbers of this form are called floating-point numbers. [1]: 3 [2]: 10 For example, 12.345 is a floating-point number in base ten with ...

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