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Each correct answer moves the contestant up a payout ladder (the question value determines the difficulty, regardless of grade level), and by completing the first set of ten questions, the contestant is offered a final, bonus question worth the grand prize from the highest primary school grade level (for example, fifth grade in the American ...
Once the first part of the game is completed, the contestant faces the fifth grade. Five subjects are shown to the contestant, each with one fifth grade-level question. The contestant is given 60 seconds to answer all five questions. As in the first part of the game, the contestant must press the button on his or her desk to lock in an answer.
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...
2002. The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
In each game, the contestant is asked a series of eleven questions taken from textbooks from first through fifth grade curricula. Each contestant is given ten subjects to choose from (such as spelling, maths or social studies), each of which is associated with a grade level; there are two questions per grade, from first to fifth. In 2008, this ...
The games require players to solve problems, complete puzzles, answer questions, and perform tasks that align with grade-level expectations. Progress is often tracked within the game, allowing monitoring of advancements and accomplishments. [10] The franchise's educational goals are reflected in its gameplay mechanics.
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